Ticket to Read®

Commercial Program
Comprehension, Oral Reading Fluency, Phonics & Decoding, Vocabulary
Tier II,III
K—6th
Time

varies

Target Student

Students who are in need of support in foundational skills, fluency, vocabulary, and comprehension.

Description

Ticket to Read® is a self-paced, student-centered online program. Students complete tasks in the areas of foundational skills, fluency, vocabulary, and comprehension, and can earn points to be used to decorate their personal clubhouse or stock their toy store.

Features

Ticket to Read® has hundreds of high-interest reading passages and games.  The ratios of narrative to expository text vary from a 70 to 30 percent mix at Level 1 to a 10 to 90 percent mix in the upper reading levels--this focus on expository is designed to support the reading of content-area texts and informational reading expectations.  The following comprehension skills and strategies are used in the Ticket to Read program: main idea, cause & effect, story elements, inferences, sequencing, author's purpose, problem & solution, asking & answering questions, summarization, compare & contrast, facts & details, making predictions.

 

All interactive activities are supported by audio and animation.  The program has different entry points based on students’ reading levels, automated quizzes, and self-correcting guidance.  Ticket to Read® also has a built in rewards system.

 

The Ticket to Read® program follows a general sequence of six activities.  First, students complete a cold read to establish a words-per-minute (wpm) reading goal.  Next, students are introduced to key vocabulary and have opportunities to demonstrate understanding.  Following this, students are introduced to a target comprehension skill or activity with each passage.  Afterwards, students read a passage and select words that complete sentences as they build and show comprehension.  Next, students listen to and read along with passages and answer multiple-choice questions to earn tickets.  Finally, students use the tickets they earn to decorate their personal clubhouse or stock their toy store.

Research

CAUTION: The following research was conducted by the program developers and may contain bias

 

Peyton, J. A., & Macpherson, J. R. (2009). Ticket to Read enhances TimeWarp® Plus Effectiveness. Retrieved from http://cdn2.hubspot.net/hub/208815/file-797818186-pdf/docs/website_sample_download/Literacy/Ticket_to_Read_Effectiveness_4-28-2013.pdf

Related Resources

Ticket to Read iPad App

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